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Judy Lynn "22 Programs" Bundle - Classroom License 865CDD6
In need of single switch computer games for your students? Look no further, as this package includes 22 programs made by the switch adapted software experts at Judy Lynn. These switch games are sure to delight and educate, and with a classroom license, you can install the software an unlimited amount of times!
INTRO TO CAUSE & EFFECT is a new Windows version of our older classic program "Cause & Effect". Both sound and graphics were updated to take advantage of the latest technology. The program is designed to introduce the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span.
Look & Listen - Program #141 is a very basic cause & effect and visual tracking program. When the mouse, switch or space bar is pressed, an object will move across the screen while cheerful and lively music is playing in the background. The objects are large and colorful. Among the objects included are household items, cartoon images, foods, and many others. There are over 100 graphic objects included and over 35 different songs. Animated Toys II is comprised of 26 segments, each containing a toy animated on the computer screen. The toys are activated by the single press of a switch, mouse click, or the keyboard "enter" key. The toys incorporate cause & effect skills, increasing attention span, visual tracking, and focusing on objects. Animation speeds, background music preferences, prompt images, and audio prompts are saved on a student level. The beauty of this program is that you get 26 switch activated toys that never break.
WHEEL OF SOUNDS is a switch-activated game that plays an object's sound when the object is selected by the spinner. The spinner is activated by either step scanning, timed scanning, a single switch press, a mouse or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place.
CAUSE & EFFECT FACTORY Version 2 is made up of 12 fun segments with a factory and assembly line theme. This program is an age appropriate cause & effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. Animation and sounds hold the user's attention and prior understanding of the segment is not required.
CAUSE & EFFECT Amusement park is made up of 16 lively activities with an amusement park theme. The 16 activities are the ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ring the bell, ice cream machine, pop the balloon with the dart, light the bulbs and the roller coaster. Each activity can optionally be played with a field of 1, 2 or 3 segments. The activities are errorless and no prior knowledge or understanding of any of the activities are needed.
Scan & Paint - Program #302 is a lively software program designed for students with a cognitive age level of approximately 1 year and up. It introduces many different concepts while the student enjoys coloring pictures. Scan & Paint comes with over 60 simple pictures and includes categories such as animals, food, holidays and color matching pictures. There are also instrcutions on how to add your own pictures.
Pick & Choose is a multi-purpose age appropriate software program modeled after the popular soundboard story books. Anywhere between 1 and 10 choice buttons with pictures or text on them are displayed on a game board at a time. A game can have up to 1,000 choice buttons associated with it. A choice button is pressed by using switches, a touch window, the computer keyboard, or a mouse click. When a choice button is pressed, a reward is presented as either a reward picture, reward text, music file, sound effect, or movie clip.
CAUSE & EFFECT CINEMA - Program #501 is a simple cause & effect program that is age appropriate for older as well as younger populations. This program is made up of 90 film clips covering 10 categories such as animals, musical instruments, vehicles, tools, sports, toys, appliances... Each film clip lasts approximately 3 - 7 seconds. When the switch is pressed the first time, the title of the clip is displayed in large letters on the top of the screen and a human voice announces the title. When the switch is pressed the second time, the movie begins playing.
Cinema II - Life Skills - Program #502 is a cause & effect program that is age appropriate for older as well as younger populations. This program is made up of 75 film clips covering various categories where 8 out of the 10 categories are dedicated to common life skills such as putting on your shoes, putting on a hat... Each film clip lasts approximately 5 - 10 seconds. When the switch is pressed the first time, the title of the clip is displayed in large letters on the top of the screen and a human voice announces the title. When the switch is pressed the second time, the movie begins playing.
Learning Two Switch Step Scanning - Program #553 is a software program designed to teach the single switch user the concept of two switch step scanning. It is designed for single switch cause & effect users that are ready to move to the next level. The program is comprised of 21 activities grouped into 7 lessons. The activities are in the form of fun filled graphical games where the lesson concepts are embedded. The activities are purely graphical and do not require any reading ability.
MATCH IT - Program #601 is a colorful, 3D simulated matching program. It is made up of 20 different matching activities covering shapes, colors, objects, animals, food, letters and numbers. Each matching activity has 3 objects to be matched. One at a time, the object to be matched moves back and forth across the top of the screen, pausing over one of the three objects for a pre-specified number of seconds. When the moving object is over the area where it belongs, the user should press the switch. If the user presses correctly, the object will move down to its match and stay there while a voice cheerfully says that it is correct. If the user presses the switch when it is over the incorrect match, the object will move down showing that it doesn't belong there and a voice will tell the user to try again. The object will then go back up and continue moving across the screen over the other objects. This program is also appropriate for users who are blind or visually impaired by just matching the objects based totally on the program’s auditory narration of the objects.
VIRTUAL MOTOR SKILLS - Program #630 is a software program designed to give the user with limited motor skills the virtual experience of performing tasks by picking up, putting down, and moving objects around using 1 or 2 switches, a mouse click, or the computer keyboard. In many of the activities, the user controls a life-like hand to complete tasks such as picking up colored pegs and placing them in their matching colored slots.
Match Maker + Quiz Creator is a robust program for creating matching activities and matching related quizzes. Match Maker + Quiz Creator also comes with many premade activities. Activities can be played in two different modes, "Game Mode" and "Quiz Mode".
Switch Accessible Boombox is a software program that allows a user to utilize a virtual stereo (boombox). The program allows you to play your favorite songs or video clips through this boombox. The buttons on the boombox are pressed using one switch with timed scanning, two switches with step scanning or directly pressing them with a touch window or mouse.
In Sequence - Daily Living Skills focuses on the cognitive skill of arranging pictures in a chronological sequence. The pictures are taken from a video clip that is shown prior to the activity representing steps in the task such as "Eating Cereal" or "Washing your Hands." Optionally, when the video is finished, a "Review Lesson" of the sequencing task is presented on the screen showing the correct order of the pictures. After the review, the student is presented with the task of arranging the pictures in chronological order. The student can use switches, a mouse, or touch window to accomplish this. There are typically 3 or 4 pictures to sequence in a task. The programs not only comes with many sequencing tasks but also allows you to add your own. The number of steps for a task can range from as little as 2 to a maximum of 10. The program has many built in options to give you the ability to customize the task based on the student's needs. Program settings are saved individually for each student. Statistic are automatically gathered for tasks per student and can be viewed as a text file or in spreadsheet format.
In Sequence - Illustrated Stories focuses on the cognitive skill of arranging pictures in a chronological sequence. The pictures are taken from a story that is read prior to the activity. Each story is carefully written where each page clearly defines a chronological action. Optionally, when the story is finished, a "Review Lesson" of the sequencing task is presented on the screen showing the correct order of the pictures. After the review, the student is presented with the task of arranging the pictures in chronological order. The student can use switches, a mouse, or touch window to accomplish this. There are 3 pictures to sequence in a task. The program contains 15 stories and also allows you to add your own. The program has many built in options to give you the ability to customize the task based on the student's needs. Program settings are saved individually for each student. Statistic are automatically gathered for tasks per student and can be viewed as a text file or in spreadsheet format.
Story Builder - Program #847 Build a story, write a story, and read a story, all in one fun and easy program! Story Builder gets a student involved in creating stories that they can interactively read on the screen, or optionally print. Students write their books by assembling pre-written pages related to a topic that they choose, such as "The Class Trip". Not only can the student choose to write a particular page to their book, or skip a particular page, they can also control the path that the story takes.
LISTEN & RESPOND software programs are designed to introduce and reinforce the connection of a verbal request of an object to pictures or words within familiar environments, such as a converience store, school store, cafeteria, farmers market, and others. It accomplishes this in a role playing environment where the student is working behind the counter in one of the several different stores provided by the program.
Paddle Pong is a two player classic arcade style game designed specifically for individuals with special needs. The players can use the program with a variety of input devices simultaneously to move their respective paddles.
The Judy Lynn Software Desktop Maker enables you to create customized desktops that launch Windows® programs. For example, if you only want John to be given the choice of running Scan & Paint, Microsoft® Word or Cause & Effect Cinema then you can create a desktop specifically for John that will contain only those 3 programs. Selecting a Windows program to run is accomplished by step scanning, timed scanning or by clicking on the program with the mouse or touch screen. Desktop Maker allows you to create an unlimited number of different customized desktops. A customized desktop can contain anywhere from 2 to 20 programs to launch. Desktop Maker does not change your current Windows desktop. The program runs above your current desktop and when you exit Desktop Maker, your original desktop appears. The customized desktop would look like the illustration above:
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