Simple scanning teaches beginning switch users to observe, wait and select. "Teacher Screen" permits quick setup of every session to match the student’s needs and abilities. The four titles in the series are designed to keep the users engaged and increase interaction during the learning process.
- Ability Level: Preschool - Grade 1
- Interest Level: Preschool - Grade 5
Features
- Helps develop essential skills for using the computer for learning
- Teaches cause-and-effect and choice-making
- Simple scanning teaches Users to observe, wait and select
- Promotes interaction through literacy
Who benefits from Press to Play Software?
- Users lacking basic computer input and control skills
- Users developing cause-and-effect or choice-making skills
- Users working on early literacy skills
Animals
Begin switch training while watching animals do funny things, like a monkey falling out of a tree, in response to student input.
Speedy
See Speedy as he races his wheelchair, goes fishing, plays video games and more. Student input shows cause-and-effect.
Sports
Cheer for Speedy as he competes in tennis, basketball and races. Students develop choice-making and cause-and-effect skills.
Zoo
Students spend a day at the zoo with Speedy and friends while they visit the animals and buy ice cream. Students learn choice-making skills and cause-and-effect.