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Wheel of Sounds SW1546
Wheel of Sounds is a switch-activated game that plays an object's sound when the object is selected by the spinner.
Wheel of Sounds builds image recognition,
color and numbers practice, and auditory scanning
- The
spinner is activated by either step scanning, timed
scanning, a single switch press, a mouse or
touch-screen.
- Once the picture is selected and the sound
is played, a new picture will take its place.
- Wheel of Sounds gives you the capability
of setting the field of pictures to display 2, 3 or 4 pictures at a time,
creating customized games by selecting only certain pictures to include in a
game, and optionally adding your own pictures and sounds.
- Wheel of Sounds can optionally be used as a matching
activity. When "Matching" is turned on, One of the
pictures in the field of pictures is copied to the
center of the spinner.
- The student must now select the
picture that matches the one in the center of the
spinner. If the picture chosen does not match, a voice
will tell the student that the picture doesn't match and
the sound associated with the picture is not played. If
the picture matches, the computer will say "very good"
and then it will play the sound associated with the
picture.
- Statistics on the percentages of correct and
incorrect matches are optionally saved to monitor the
student's progress.
- Included with the program are separate
games for pictures of various objects, a game for letters, a game for colors
and a game for numbers. Auditory scanning is built into the program.
Skills Introduced
-
- Cause & Effect
- Scanning
- Sound Recognition
- Matching
- Letter, Number and Color Recognition
System Requirements
-
- 233 MHz or faster
- 32 Meg Ram
- 50 meg hard disk space
- Windows 7/Vista/XP/2000/NT/ME/98
SE
- At least 800 x 600 screen
resolution
- At least 65,000 (16 bit) colors
monitor setting
noinfofound
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