Each activity develops a different skill, ranging from early cause and effect through to accurate eye gaze control. Many of the activities can be customized to include favorite images or videos. The 40 activities have been split into five key areas of learning and development:
Sensory — Teaches cause and effect
Explore — Encourages engagement with the whole screen
Target — Helps improve accuracy of eye gaze access
Choose — Develops choice making skills
Control — Improves eye control
Look to Learn provides a progression from early cause and effect activities right through to choice making and game playing. This process develops the eye gaze skills required for alternative communication, literacy development and computer access.
Look to Learn has been created in conjunction with teachers and therapists to provide tools for assessment:
Eye tracking — where on the screen are you looking? Are you engaged with the content?
Targeting — learning to find targets and fix your gaze on them.
Choice making — introducing early choice making in preparation for AAC.
The built-in analysis tool creates a heat map to show where you have looked on the screen during an activity. Heat maps can be saved, printed and used to measure progress and record successes.
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